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01/04/2018: Start of Development on Capstone Project

Writer: Cooper SchneiderCooper Schneider

Updated: Feb 12, 2018




Today, I started with my team on out capstone project for Full Sail. We are planning on making a 3D shooter based around all the movement you can do. We created a task list and began work. Specifically today I began work on the upgrades list and purchases for the player to choose after defeating a boss. I have it working in theory, as when the player clicks on the button, it makes a method go off in the script which then checks for if the bool of the upgrade has been activated. If it has not, it spends an upgrade coin (name in progress) to build up the upgrade to give the player that functionality. If they have already gotten the ability, they may select the upgrade once again to activate the second bool and increase the abilities power.

The hardest part of the whole programming was getting a description of what the upgrade would do when just hovering over the button. The button's in Unity have OnClick() functions on the objects, but not anything for when you hover over it. In order to work around this, I searched online and found that an event trigger was needed so I could add in when the pointer was over the button. If it was, then the event trigger called a method to set the description text with the appropriate string so the player will know what the upgrade will do before purchase.

Overall, it was a successful first day to the project and I learned how to operate with Unity's GUI system much better than before.

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Phone: (314) 587-9916

Email: CooperSchneider@outlook.com

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